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For Yu-Gi-Oh! Reshef of Destruction on the Game Boy Advance, FAQ/Walkthrough by LightScribe. Reshef of Destruction – FAQ/Walkthrough Game Boy Advance. Upon defeat, head back to Ishizu. Slifer The Sky Dragon looses its power, and turns back to stone. It seems imperitive that Kaiba's Obelisk The Tormentor.
There are a bunch of chances with the small planes to pull this off, but the first time I really thought about it was during Level 7 (the one with the giant Tank boss). This level has a 'mini-boss' of the battleships (Levels 1 and 2 boss). After you cross the water, there will be columns of planes.
There will be 3 sets:- 2 Columns- 4 Columns- 6 ColumnsDuring the 6 Column set, there will be three rows of planes. If you have upgraded the mega bomb a bit, you can easily activate one and the shockwave will destroy all of them (1 will likely get taken out by your missile, but there will be plenty left for the achievement.) Additionally, there are two turrets/towers right past them that could also get taken out in the blast.
Spoiler Warning: Information below this point can be considered spoiler material!Objectives. Defeat Suulomades, Devil General of ShavarathWhat to Expect. Traps (fixed, 1 undisarmable). Spawning/respawning monstersKnown TrapsSpinning Blade - 8 boxesTips and MiscBeware: As with almost all, you cannot join mid-quest. The first room you enter has a portal (to the main room) which disappears as soon as the fighting starts (so make sure everyone is thru the portal before anyone moves).
Entering after it has started will lock you in that starting room with no way to proceed. You will, however, be able to pike and earn both completion and an end-reward, but will be unable to loot the chests. Getting to the entrance requires lighting 5 pressure plates in and around the Portal to the Battleground, which lowers a force field at the entrance to the Devil Fortress. One of the plates is inside the curtain of death surrounding the Portal (point 2 on the map) and requires tricking a monster into stepping on it. The curtain will kill characters, and pets don't seem able to activate it if no enemies are around.Useful buffs: Resist Fire, Electricity, Sonic; Death Ward.
Also bring remove curse potions; Suulomades can place a curse on you that blocks positive energy healing.Order of events:. First wave of Red Named Elite Orthon Legionnaires. Use DPS weapons on them. Focus on one-at-a-time (marking one blue with or with a Monk's helps). Suulomades comes down. Tank get aggro and pull him into position in the cubbie, then others attack at his back. Disable traps now.
75% HP: Suulomades ports up top, he will stay there for 90 seconds. First wave of green Elite Barbazu Legionnaires.
Use DPS weapons on them. Always stop attacking Suulomades and kill the other monsters before continuing (except for final Fire Bat Detonators).
Suulomades comes back down with the second wave of green Elite Barbazu Legionnaires. 65% HP: Third wave of green Elite Barbazu Legionnaires. 60% HP: Fourth wave of green Elite Barbazu Legionnaires. 40% HP: Suulomades ports up top again, he will stay up there for 90 seconds.
Place webs/blade barriers/etc. For non-exploding bats. Fifth wave of green Elite Barbazu Legionnaires.
Traps turn on. Everyone stand and fight from inside the cubbie if the traps weren't disabled. Fiendish Fire Bats and sixth wave of green Elite Barbazu Legionnaires, while Suulomades is still up top. Suulomades comes back down with the seventh wave of green Elite Barbazu Legionnaires. Check the number of kills at this point; this is because the total number of green devils that ever spawn is fixed, and you want them to all be dead before you get to the last Orthons Legionnaires. Have the group hold off on getting the horned devil to 25% until the group gets 48 total kills. This should be the end of spawning green devils.
(optional, but recommended). 25% HP: Second wave of Red Named Elite Orthon Legionnaires. Be ready to place webs/blade barriers/cloud kill/etc. For exploding bats. 10% HP: Fire Bat Detonators, which have an incineration attack that does 100 fire damage each. Kill Suulomades fast.Bonus XP.
Conquest bonus: 64 or more monsters killed +25% Bonus. ( ♦2,050 ♥2,125 ♠2,200 ). Ingenious Debilitation bonus: 8 or more traps disarmed +30% Bonus.
( ♦2,460 ♥2,550 ♠2,640 )Loot. Chests: 3:. 1 Main raid loot chest (Warded appearance). 1 small box on the right - random loot only. 1 small box on the left - random loot + side chest raid loot listed below. NPC rewards: Up to 16 level itemsNamed Chest Drop.
Main Raidloot chest (Warded appearance):.:: This item makes the wearer have more flair, granting a +6 to Charisma.,: Passive: +15 to the skill.,Caster level: 9Charges: 2 (2/day) — 2 Charges (Recharged/Day:2).:: With 2 items equipped -. With 3 items equipped -,: Passive: +3 to Spell Penetration checks.,:This item grants the wearer +200 maximum. And gain up to double spell points from items.,: When you are successfully attacked, there is a 10% chance that a Fire Shield (Cold) will be cast on you. If this effect activates while you have an active Fire Shield (Hot) from another item source, they will nullify each-other.:: With 2 items equipped -. With 3 items equipped -,: The additional cost for using the Metamagic feat is reduced by 4.,: The additional cost for using the Metamagic feat is reduced by 2.:: This item surrounds the wearer with an invisible but tangible field of force, granting +6 armor bonus to AC, just as though he were wearing armor.,: This item makes the wearer more in tune with her surroundings, granting a +6 to Wisdom. +5: Mithral armor is one type lighter then normal. Arcane Spell Failure decreased by 10%.
![Walkthrough Walkthrough](/uploads/1/2/5/5/125504655/263253978.jpg)
Maximum dexterity bonus increased by 2. Armor check penalty reduced by 3.:: +100% to reduced chance of taking critical damage on a critical hit.,: Provides a +2 to your.,: Passive: +4 to.:: With 2 items equipped - and -20% Melee Threat. With 3 items equipped -.,: Provides a +5 to attack bonus and a +8 to damage for any attack that would qualify as a Sneak Attack, even if the wielder is not a Rogue.,: Passive: You gain the benefit of the spell.,: Passive: +15 to the skill.,: Passive: +15 to the skill.:: With 2 items equipped - and -20% Melee Threat.
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